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THE BLAC LOGO Barrel Length And Calibre
    —the airsoft weapons power limits system—

Dean C. Wayland
© 2008~2018

THE .45ACP CARTRIDGE
Updated:  Thursday 23rd August 2018
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Home
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What's New
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What's What?
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Concept
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How to Use
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What's My Calibre?
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Power Factors
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Velocity Testing
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The Maths Page
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The Top Forty Calibres
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Pistol Ammunition
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Rifle Ammunition
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Cannon Ammunition
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Shotshells & Grenades
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Blackpowder Loads
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Miscellaneous Munitions
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Spare Ammunition
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Snipers
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MED
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Ball Bullets
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Eyewear Standards
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BLAC Labels
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Glossary
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Articles
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The ATP
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Links
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References
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About Dean
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Email Dean
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Yahoo Email Group
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My Game's Site
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Welcome to the BLAC Website

TLDR: This site is dedicated to a system of airsoft weapon power and velocity game rules, that relates them directly to each models real-world Barrel Length And Calibre.

M60 GENERAL PURPOSE MACHINE GUN

Above:  The classic "Pig", the US issue 7.62x51mm NATO M60 General Purpose Machine Gun (GPMG), as used throughout the Vietnam war, and in one version or another still in service today.

NB: You can click or tap any image on this site to enlarge it, unless otherwise stated in the caption.

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IMPORTANT
About This Page

This holding page is a bit of a Frankenstein's monster, containing bits and pieces from different parts of the site, intended to give you a taster of what to expect in the future. The only links in the side bar that actually lead anywhere at the moment are shown in the black, all others are greyed out. As pages become active, their link will turn black. I hope to have the basic elements up and running sometime later in 2018, so watch this space or email me,  Dean,  to be added to the list for a heads-up, as and when pages come on line. Meanwhile...


M4 CARBINE WITH M203 40MM GRENADE LAUNCHER

Above:  Today the single most popular weapon series in airsoft are those derived from the US current issue M4A1 carbine, itself derived from the famous M16 rifle of Vietnam fame. The version illustrated is shown fitted with the Picatiny rails, enabling the easy attachment of night vision sights, torches, foregrips, bipods, and as in this case an ACOG optical sight. However the M203 40mm Underslung Grenade Launcher (UGL) is shown mounted in the older fashion, that is directly to the barrel. These weapons use the standard NATO magazine, housing 30 rounds of 5.56x45mm ammunition.

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By Way Of An Introduction

Firstly, my name is Dean Wayland, and I have been an airsofter since 1994, and a shooter long before that. And secondly, welcome to the BLAC airsoft weapons power limits system. These pages are a set of rules not for the playing of airsoft games themselves, but for organising the power of the guns used in them. BLAC sets the maximum power output of individual weapons by relating each to their external Barrel Length And Calibre of the model depicted, and is intended for use with real capacity magazines and loads in military simulation type games. Thus weapons possess a balanced comparative level of firepower as their real-world counterparts, and you have to choose between:

  • A long barrelled heavy weapon, with a bulky magazine containing very few rounds of ammunition, that as a result provides the highest performance out of the muzzle, or...

  • A short barrelled lightweight weapon, with a compact magazine containing a large number of rounds, which concequentially produces the weakest performance out of the muzzle.

Thus you are faced with the choice between weight, bulk, and firepower. The combination of the three factors, barrel length, calibre, and magazine capacity, helps to create the most realistic game play possible within the limits of safety and the law.

THE COLT M16A1 RIFLE

Above:  The US classic Colt M16A1 rifle in 5.56x45mm, as used during the last years of the Vietnam War. Equipped with the bare minimum, exactly as the poors souls patrolling the jungles and rice paddies of Vietnam, a rifle, a sling, and a 30 round magazine.

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A Little Background

When I began running airsoft games back in 1994, I originally wanted to use this kind of system to make the games as realistic as practicable, but sadly the technology and the law was simply not up to the task.

At the time here in the UK we had a vague law that wasn't sure if we were limited to just 1, or possibly 1.35 Joules of muzzle energy. Then again our weapons did not exceed 0.81 J out of the box.

There were no available upgrade kits, plus no one new how safe higher powered weapons would be, or if the paintball masks we were using as eye, face and ear protection was up to keeping us safe, if we did manage an upgrade!

The guns were all plastic and flimsy, so folks tended to buy shorter models simply because they were tougher. My first gun that I actually fielded, an M16A1 (TM M16VN) snapped in half as I carried it across my back on its sling. I then bought an MP5K PDW, tiny by comparison.

We couldn't buy magazines with proper capacities, and had no mechanical loaders, just the old traditional Tokyo Marui loading tubes, whichmade precise short-loading of numerous magazines a very tedious and frustrating business.

And to cap it all, this was before the internet really got going so we were all in the dark about what was new in Japan, the home of airsoft. Although we had access to the web from the start, we did not get our first web presence until 1998, and our own website did not arive until 2000.

THE MP5K PDW

Above:  The diminutive German Heckler & Koch MP5K PDW (Personal Defence Weapon) in 9mm Luger, aka 9x19mm NATO. Shown with its stock unfolded, and a 30rds magazine installed.

As a result the kind of play we wanted to do was outpaced by the paintball style, and the new kit on the market was aimed to support that. so what we call today milsim or “military simulation” type games became a bit of a back water. But we persisted. Having given up on the ideal, we settled for the achieveable. We ended up using the so-called standard magazines only, which are roughly two to three times the size of the real thing, but at least they did not rattle in the way that Hi-Cap magazines do. We eventually settled on 1.15 J (350 fps) as our limit for sniper rifles, and 0.81 J (295 fps) for everything else. And that is how we played for the first fourteen years.

Fortunately by 2008, everything had changed. It was time to step up a gear or three. So BLAC was born.

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Open Source

I originally devised the BLAC system for use in my own games, but I am publishing it openly on-line, for any airsofters who would find it useful or entertaining to play with. So feel free to link to, or copy it to your own pages, but please remember it is a "unified system", if you change anything it will cease to function, and definitely will not be transferable to any other airsoft sites. So use it as it is. If you think something is wrong, needs fixing, changing, adding, correcting, or thumping with a lump hammer, then email myself   Dean,   and I'll do my best to help. Alternatively you can join the public Yahoo Email Group linked to at left, and make your contribution there.

BTW If you do decide to use it please tell folks where you got it. I've copyrighted it, but just so others can't copy it, and claim all my horribly hard work as their own. And remember its FREE! So a wee acknowledgement would be really nice! Also let me know, so I can add your group/company to my list of Users on the Links page, thus promoting your events.

BEAMING PALE BLUE EMOTICON
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900 Years to Play With

A 16TH CENTURY JAPANESE MATCHLOCK MUSKET

Above:  A "TANEGASHIMA" or Japanese "matchlock musket", used widely by the samurai during the civil wars of the 16th century. And yes KTW make an airsoft version.

The BLAC system was not just designed for milsim, but also for those who just want a bit more realism or balanced game play. To broaden its appeal the system covers munitions and weapons from the dawn of gunpowder to the latest state of the art hardwear. You have 900 years of choice divided into six ammunition pages, detailing several hundred calibres, starting with the teeny tiny 2.7mm Kolibri – if anyone can work out how to build an airsoft version, through to 40mm auto cannon ammunition. If it has been carried and shot by the infantry in a pistol, a rifle, a machine gun, or a grenade launcher, its covered —I hope! If its missing let me know.

A .32 PROTECTOR PALM PISTOL A .44 COLT WALKER REVOLVER

Above left:  The 1882 Protector palm pistol in Remington .32 Extra Short Rimfire. The gun is held within the hand, with the barrel poking out between your fingers. To fire, you just squeeze your whole hand. A little something for a Saturday night.

Above right:  The .44 Colt Walker cap and ball revolver of 1847. A hugely powerful, and physically massive sidearm that weighs 4.6 pounds or 2.1 kg loaded, with its 9" (229mm) barrel, it is 15.5" (394mm) long. Its 60 grain gunpowder charge, made it as powerful as many of the carbines and rifles of its day, a true monster!

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An Example

AN FN SCAR-L SHOWING HOW TO MEASURE THE BARREL

Above:  The 5.56x45mm SCAR-L rifle, showing how to measure the barrel from breech to muzzle, including the flash hider.

Under the BLAC system, my Tokyo Marui made 5.56mm SCAR-L which has a 412mm external barrel including its standard flash hider, has a absolute peak permitted output of 1.030 J, and NOT a millijoule more. If you prefer feet per second, then after rounding it down to the nearest foot we get 332 fps. As long as the weapon produces an output less than its limit, it is regarded as "BLAC Compatible". If on the other hand it is tuned to within 100m J of its limit, that is over 0.930 J, or at least 317 fps, then it is said to be a BLAC MATCH. Mine isn't. On the other hand if it is clocked at 333 fps, then it's a no no and back to the workshop with it!

THE SIG SAUER M17 AND M18 PISTOLS

Above:  New for 2018. The US Army, Air Force, Navy and Marines, are getting a nice new shiney pistol, designated as the M17 (full sized) and M18 (compact). The above image is of early models, and so the compact version still has its slide marked as M17. Made by SIG-Sauer, it is a 9x19mm auto pistol, that comes as standard in Flat Dark Earth (FDE) rather than the aweful black of the past. No doubt we'll be seeing an airsoft version very soon.

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Hard Hearts & Hard Limits

The limits are "hard", if they weren't, you would get Joule Creep, as each player tries to milk the system for every millijoule. Weapon power would rise bit by bit as each player gains a ruling in their favour, and eventually the limitations themselves would become meaningless. So referees have to be hard hearted and firm. The limits are not goals, although naturally players will treat them as such, they are absolute peak power cut off points.

I run my personal weapons about 10% below their permitted peak output, and the difference really is not that great. However, it starts to make a difference as you move up in calibre and barrel length.

THE FN SCAR-H RIFLE

Above:  The 7.62x51mm SCAR-H or Heavy, fitted with its standard 20 round magazine. Whereas with the SCAR-L you can get 3x30rds magazines in a standard pouch, you can only pack in two 7.62x51 mag's, so that's 40rds, compard to 90rds.

BLAC Impact

In regular skirmish games that provide no advantage to longer barrels or calibre differences, the tendency is to carry weapons that are as short as possible, with the maximum legal power, fastest rate of fire, and largest magazine capacity.

But, since the introduction of the BLAC system to my own players back in 2008, what I have noticed is an increased move towards more realistic military weaponry, such as M4's with 16" (406mm) barrels, including the flash hider, but also the fact that some have switched over to carrying weapons like the much longer SCAR-H or the G3 battle rifles chambered in the more powerful 7.62x51mm NATO. This gives them the extra punch, but at a price. In consequence they get to carry about half the number of rounds due to the bulk of the larger 20 round magazines compared to those packing 5.56mm M4's or SCAR-L's.

THE HK41 RIFLE

Above:  The Heckler & Koch HK41 SG-1 variant of the German Army's G3 battle rifle in 7.62x51mm NATO, with its 20 round magazine. Today this weapon would most likely be referred to as a DMR or "Designated Marksman Rifle". It is permitted to run at up to 1.5 J, or 401 fps with a 0.20g BB, with its 500mm (19.7" barrel). However, my own players keep it below 1.3 J (374 fps) so as to legally retain fully automatic fire capability here in mainland Britain.

Now, back to the tour...

THE COLT 1908 VEST POCKET PISTOL

Not only will you find the means to work out your weapon power limits, but pages dealing with eye protection, BB selection, spare ammunition and magazine usage, and a host of other related topics, which I no longer cover on my own games website  in any great detail.

Above:  The Colt Model 1908 "Vest Pocket" in .25ACP (Automatic Colt Pistol) also known as the 6.35x15SR, a handy little back-up for when things go truly pear-shaped! This is what ankle holsters were invented for.

THE VZ61 SKORPION MACHINE PISTOL THE HK MP7A1 PDW THE FN P90 PDW

Above:  A collection of "Personal Defence Weapons" or PDW's, from left to right: firstly the Czech .320ACP (aka 7.65x17SR) Vz61 Skorpion machine pistol, with a 20 round magazine. Then at centre the German H&K MP7A1 PDW in 4.6x30mm, shown with its long 40 round magazine, rather than its smaller flush 20 round version. And lastly at right, the FN P90 PDW from Belgium, chambered in 5.7x28mm. Unusually this popular weapon is loaded via its c.280mm (11") long 50 round transparent magazine that lies along the top of the receiver (the body of the gun), with one end tucked under the scope mount.

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So What's What?

Once the site is live, using the links at left you can explore these pages to determine what power limits your weapons should meet, and discover the bewildering world of ammunition. So here is a brief overview of what you can eventually expect of this website:

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Home

this link will bring you back here. If you click or tap the BLAC logo at the top of the page, that too will return you to this page.

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What's New

this page will as time goes on, provide information on any updates, corrections or additions to this website, so you won't have to crawl around it to find the new material.

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What's What?

A guide to the site, providing a very brief overview of what each page is about. Ideal for the beginner, and those of us with a memory like a sieve!

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Concept

this is a broad introduction to the idea, and is a good place to start, especially if this is all Greek to you.

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How to Use

here you will find out how to measure your guns, and use the system in detail to determine each weapons absolute power limit.

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What's My Calibre?

this page will let you know what kind of ammunition your gun uses in the real world so you can look it up on the various ammunition pages. It also gives their most common magazine capacities, so you can correctly load your weapon. Of course if you already know all this, then you can just dive right on in to the ammunition pages, all six of them.

Right:  A Colt Python revolver in .357 Magnum. The calibre that took the words "bullet proof" out of the words "bullet proof vest". A phrase used in the advertising campaign when it was introduced in 1935 by Smith & Wesson.

A GLOCK 17 PISTOL SHOWING YOU HOW TO MEASURE ITS BARREL

Above:  An illustration of how to measure the barrel length of a non-blowback pistol. The weapon is a real 9mm Parabellum GLOCK 17.

A .357 COLT PYTHON REVOLVER

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Power Factors

here you will find a table of the key break points in the power spectrum, showing the customary and legal limits here in the UK, plus a few other countries, for both airsoft and air weapons (UK only), together with the performances of the various eye protection standards. A separate "Eyewear Standards" page gives more details. In addition this page carries all the formulae to calculate velocity, energy, BB weight and momentum, when any two factors are known. There are conversion factors for both metric and Imperial units of measure, and a link to a really accurate calculator, accurate that is, to 100 decimal places, just for those who want every last millijoule!

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Velocity Testing

A page dealing with what kit you need, and what you need to know, to measure your guns velocity, so you can work out just how powerful it is, or not, as the case may be.

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The Maths Page

Or, have calculator, will travel. How to turn velocity in to power, momentum, and back again, or indeed anything else, made easy, really!

MOST COMMON CARTRIDGES

Above:  An image of the most common military pistol, submachine gun, assault and battle rifle cartridges. From left to right: 9mm Makarov (9x18mm), 9mm Parabellum/Luger (9x19mm NATO), 7.62x25mm Tokorev (TT Pistol, PPsh SMG), 5.45x39mm (AK-74), 5.56x45mm NATO (L85/SA80, M16, M4, and SCAR-L), 7.62x39mm (AK-47, RPD and RPK ), 7.62x51mm NATO (M14, G3, SCAR-H, M240B and L7 GPMG), and the 7.62x54R (Dragunov rifle and PKM GPMG). Source: Wiki.

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The Top Forty Calibres

Ninety five per cent of all the ammunition types being used by airsofters, fall in to this Top Forty Calires list, so it will be a good place to start, and if you don't find the ammunition you are looking for, hopefully you haven't wandered too far off the map!

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Pistol Ammunition

covers cartridges from as weak as the teeny tiny 2.7mm Kolibri through to the extremely powerfull .500 Smith & Wesson Super Magnum. As used in pistols, revolvers, Personal Defence Weapons (PDW), Sub Machine Guns (SMG), and light carbines.

A .45 COLT 1911A1 PISTOL

Above right:  The classic Colt Model 1911A1 Government, which fires the .45ACP (Automatic Colt Pistol) cartridge, which is illustrated at the right hand end of the banner at the top of this page.

THE 9MM MP5 SMG THE S&W M500 REVOLVER

Above left:  The ever popular H&K MP5 Sub Machine Gun (SMG) in the 9mm Luger/Parabellum (9x19mm) pistol cartridge.
Above right:  The world's most powerful production handgun, the Smith & Wesson M500 4" barrelled revolver. Chambered in the enormous S&W .500 Magnum cartridge. It makes Dirty Harry's .44 Rem Mag revolver look like a pop gun!

THE KALASHNIKOV AK-47 ASSAULT RIFLE

Above:  The classic Soviet era Kalashnikov AK-47 assault rifle in 7.62x39mm, the number one choice of freedom fighters and terrorists the world over since the 1950's.

THE M134 MINIGUN

Above:  The fearsome and infamous M134 Minigun, so called because it is a 7.62x51mm variant of its larger 20mm sibling, the M61A2 Vulcan aircraft cannon as installed on the US F22 "Raptor" fighter jet. An electrically powered six barrelled Gatling type gun, capable of shooting between 3,000 to 6,000 rounds per minute, which for air to ground engagements from a moving helicopter was vital. And, yes, there are several airsoft versions! In movies and computer games it can often be seen being carried and fired from the hip. This isnt actually possible with live ammunition, so like the real thing, the weapon should be mounted either on a tripod, or vehicle.

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Rifle Ammunition

this page covers rifle type ammunition from the diminutive .17 Hornet up to as powerfull as the various .50 calibres and similar, used in weapons such as assault rifles, carbines, battle rifles, hunting and sniping rifles, including Bolt Action Sniping Rifles (BASR), and a host of machine guns (MG's).

These MG's range from the lightweight Squad Automatic Weapon or SAW, through the more powerful bipod mounted Light Machine Guns (LMG), tripod mounted Medium Machine Guns (MMG), the flexible multi-role General Purpose Machine Guns (GPMG), and the devastating Heavy Machine Guns (HMG). See the M60 GPMG illustrated at the very top of this page, and the M2 Browning HMG at the very bottom.

This section also deals with cartridges used in light Anti-Material Rifles (AMR), and light Anti-Tank Rifles (ATR), plus heavy hunting munitions that were used for sniping in the First World War, and can still be found on the modern battlefield.

THE M107 .50 AMR

Above:  The update to the world's first deliberately designed large calibre sniping rifle, which was called the M82, the .50 Barret M107 light AMR. A truly famous heavyweight weapon, now in worldwide service in many versions.

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Cannon Ammunition

the really big stuff, covering ammunition designed for use in heavy Anti-Material Rifles (AMR) and heavy Anti-Tank Rifles (ATR), as well as automatic cannon from 14.5mm up to 40mm as used on Armoured Fighting Vehicles (AFV's), and frankly anything else!

THE NTW20 AMR

Above:  The South African developed Denel NTW20 heavy AMR in 20x110mm calibre. The largest currently made infantry AMR in the world, a real back-breaker of a firearm designed to knock out High Value Targets (HVT's) such as grounded aircraft, radars, munition and fuel dumps, plus difficult key personnel.

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Shotshells & Grenades

covers ammunition design to fire multiple projectiles such as shotgun cartridges, and those used in grenade launchers, ranging from .410 shotshells through to 40mm multi-shot and pyrotechnic grenades, like those manufactured by TAG Innovations of Russia.

THE MADBULL XM781HP 40MM GRENADE

Above right:  A Madbull XM781HP "High Power" 40mm Grenade. A CO2 capable launcher that shoots 36 8mm BB's.

Just one of many designs of what are called shower grenades, that is ones with either multiple barrels, each able to shoot numerous 6mm or 8mm BBs. Alternatively you get ones with a single large chamber, designed to accomodate a random number of projectiles. Other types shoot 33mm or 40mm foam balls, and you can also launch a soft 42mm practise golf ball by pushing it in to the breech of your grenade launcher, with a loaded grenade behind it!

SPAS 12 SHOTGUN THE ICS M32 40MM MGL

Above left:  An Italian SPAS 12 Gauge shotgun, a popular "door knocker" during urban combat.
Above right:  An airsoft replica M32 six shot 40mm grenade launcher made by ICS of Taiwan. The real thing is in service with the US Marines. Similar weapons are used around the world. They function as the platoon leaders artillery. Indeed this model has been updated by ICS to take the long range TAGInn pyrotechnic grenades, capable of reaching out to 190 meters, twice as far as an airsoft sniper. A true airsoft game-changer.

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Blackpowder Loads

covers the munitions used in early firearms from the 12th to the mid 19th century before the introduction of the metallic cartridge. Ranging from pocket pistols, through muskets, to hand held cannon and early grenade launchers, and even the world's first long range sniping rifles with telescopic sights.

THE US PATTERN 1795 MUSKET

Above:  A US Pattern 1795 Springfield flintlock musket. Ideal if you are planning on restaging the American Civil War (1861~1865).

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Miscellanious Munitions

covers all those classes of munition that do not fit anywhere else, such as mines, and Rocket Propelled Grenades (RPG's).

THE M18A1 CLAYMORE MINE THE M72 LAW

Above left:  The US M18A1 Claymore directional land mine. Designed to cover an avenue of approach, a Killing Zone in an ambush, or to booby trap a building. The airsoft versions use either gas or spring mechanisms to launch a shower of several hundred BB's, and can be remotely fired by radio, trip wire, PIR (Passive Infra-red), or a command wire.
Above rightt:  The US M72A2 LAW (Light Anti-tank Weapon), used by NATO against entrenchments, pillboxes, bunkers, as well as light armoured vehicles and tanks. The airsoft versions tend to take a standard 40mm shower grenade, or even a TAGInn 36mm pyrotechnic shell.

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Spare Ammunition

this page deals with the various methods of deploying spare ammunition for larger or more complex games, ranging from the not so realistic, to those for a hard core, back breaking simulation.

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A 10 ROUND STRIPPER CLIP A 150 ROUND BANDOLIER AN M2A1 AMMO BOX A STACK OF M2A1 AMMO BOXES AN M1 GARAND 8 ROUND CLIP

Above left:  A loaded10 round 5.56mm stripper clip, which is designed to be used with a speed loader to fill SA80/M4/M16 type magazines. After loading the magazine the stripper clip is either recycled or thrown away.
Middle left:  A British issue nylon bandolier, designed to take 15 stripper clips with either 10 rounds of 5.56x45mm, or 5 rounds of 7.62x51mm NATO, for a total of 150 or 75 rounds of ammunition respectively.
Centre:  A single US M2A1 ammunition can, originally designed to take 100 rounds of .50 Browning Machine Gun ammunition in a linked belt, but in this case housing 840 rounds of 5.56mm in 10 round stripper clips. Sometimes these stripper clips are stored in the box in bandoliers for quicker distribution, but with a reduced overall load.
Middle right:  A stack of six M2A1's holding a grand total of 5,040 rounds. Bear in mind, that a single one of these could hold 60,000 BB's!
Far right:  And finally a true "clip". An M1 Garand "clip" that holds 8 rounds of .30-06 Springfield, which is designed to be inserted in to the weapon and left there. Only when the clip is empty will the weapon eject it. They are throw away items unlike magazines. It is from this WWII weapon that the civilian error of refering to magazines as clips can be traced.

NOTE: "clips" are NOT magazines, and magazines are NOT clips! Unless of course you are a movie or computer game script writer!

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Snipers

a brief page dealing with issues for the Sniper, because, lots of new players, want to become a sniper, the trouble is in practise, it is a very difficult and expensive role in airsoft. Leaving aside the technical and tactical difficulties, the necessary weapons and their accessories can leave a wallet well in excess of a thousand pounds lighter. Plus, many are disappointed to discover that sniping is a team sport, the loan wolf is the exception not the rule.

THE AI AW338 L115A1 SNIPING RIFLE

Above right:  The Accuracy International AW338 bolt action sniping rifle in .338 Lapua Magnum, which in British Army service is known as the L115A1. In 2009 this weapon weilded by a British Army soldier set the world sniping record at just over a mile and a half, which stood until 2017.

THE DESERT TECH SRS SNIPING RIFLE

Above:  The Desert Tech SRS (Stealth Recon Scout) bolt action sniper rifle fitted with a suppressor. In my own games we do not allow suppressors, as the guns are quiet enough! The DT SRS is available in a range of calibres from 7.62x51mm through to .338 Lapua Magnum. Currently the only airsoft replica made by Silverback Airsoft of Hong Kong, would be classed as a 7.62x51mm weapon.

THE NOVRITSCH SSG24 REPLICA OF THE M24 SNIPING RIFLE
THE NOVRITSCH M40A3 SNIPING RIFLE

Above:  Two replica 7.62x51mm NATO sniping rifles as reproduced by Novritsch Airsoft of Austria. The top one is marketed as the SSG24 a copy of the US Army's M24, while the lower example is the US Marine Corps' M40A3, both based upon the American made Remington 700 hunting rifle.

THE MCMILLAN TAC-50 AMR

Above:  The .50BMG McMillan TAC-50 bolt action Anti-Material Rifle (AMR). As of May 2017 this rifle, in the hands of an unnamed Canadian soldier, holds the world's battlefield sniping record at 2.2 miles, or 3,540 metres.

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MED

a page on the safety issues relating to Minimum Engagement Distances referred to in airsoft as just "MED". These rules are for use with higher powered weapons that exceed 1.3 J, and provide the distances at which you MUST NOT shoot at another player. Folks who carry such weapons are required to have a low energy close quarters back-up weapon, like a pistol or submachine gun (SMG) which they can switch to when the enemy get too close.

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Ball Bullets

All about balls, bullets, that is. An introduction to the calibres and different weights, and types, and what they are used for.

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A BAG OF BBS

Above:  A bag of Ball Bullets aka BB's.


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Momentum

Or, the "ouch" factor, provides data on the implications for momentum when using heavier or lighter BBs in combat, complete with a comparative data table for the principle ammunition calibres, weights, velocities and resulting power levels used around the world.

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Eyewear Standards

As a blind shooter, yep, I said "blind", this is one area very close to my heart. Why on earth would anyone be so dum as to put their sight at risk. DON'T BE DUM, GET OUTSTANDING EYE-PRO! Take it from me, I really do know what I'm talking about!

Anyway, cough, cough, all calm now, rant over... this link leads to my page detailing the numerous tests that eye protection is put up against, and the problems associated with understanding it all. This is the one area where you do not want to skimp on quality!

Oops, sorry about that, started to rant again.

In all seriousness, I've been blind since childhood, and it has made much of my life a living hell. I can clearly remember having perfect vision, indeed on occasions I dream with it —which breaks my heart. But so many airsofters that I've spoken to over the years really regard eye-pro as an after thought, an inconvenience, a minor necessity that other people insist upon.

I have spoken with many site owners who would love to insist upon paintball type masks, but the hard men regard that as being a wimp. So some of the very best protection out there is relegated to being the equivalent of stabalisers on a childs bicycle, that is, they are there just for the kiddies, because the only grown-up in the room, insists, and legally can!

So when the next generation of airsofters turn 18, the first thing they do is ditch the masks, and don their cool manly specs!

You hear it all the time "real men just wear safety glasses, what d'ya mean you want to keep your eyes, ear-drums and teeth, I've lost loads, and it ain't done me no harm!"

Oh, give me a break. Get the best, go over board, make sure your eyes, your teeth, and your hearing are still with you further down the road of life —don't be a moron!

But no, off they go, thinking that they look cool and tough, poking their little heads out over barricades, and wining when someone dares to actually shoot at them, "cause it aint safe..." Talk about milking the rules of safety. They are there for theirs and everyone elses' protection, not to serve as a loop hole, to enable morons to become the greatest wannabe warriors of all time.

I'm fortunate, in that my own game events are non comercial, I can say, and have, wear the mask, or don't let the door hit your bum on the way out of the door. My handful of players are older, and see the point, especially as blind firing, rabbit rounding, and headshots with the more powerful weapon options available through the BLAC system are just taken for granted as legitimate, and with full protection, safe, or as safe as this hobby can ever get.

Sorry, it makes me angry.

And I'm not even going to mention the problem of fingerless gloves, bare arms, bare legs and hatless heads! Nope. That's it. Its been a long war. So back to what passes for normal service, thank you for your patients.

Wow, you're still here! Well done, now read on...

A JT FLEX-8 PAINTBALL MASK THE ESS PROFILE GOGGLES THE ESS ROLLBAR BALISTIC SPECTICLES

Above left:  From left to right we have the JT Flex 8 Thermal paintball mask in green camouflage, an excellent option that will not break the bank. In the middle the ESS made Profile NVG goggle in foliage green, also available as the Turbo model with a built in fan. Goggles like this must be worn with a lower face shield to prevent broken teeth, and something to protect the ears from perforation. For the latter hard shell radio headsets are popular. And finally at right, the ESS Rollbar ballistic sunglasses in tan, click to view them in black. These are for range work only, and NOT for combat, as they lack an edge seal.

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BLAC Labels

This page deals with the use of the five labels intended for on-line display by gun sellers, to provide a "Unique Selling Point" (USP).

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THE BLAC COMPATIBLE LABEL BLAC LABEL MATCH BLAC LABEL SNIPER BLAC LABEL TARGET BLAC LABEL QUESTION MARK

Above left:  From left to right we have the labels for COMPATIBLE, meaning the weapon is under the required velocity, MATCH meaning it is within 100 millijoules of the limit, SNIPER meaning it has the cartridges "sniper bonus", TARGET meaning the weapon exceeds the local legal limits for a combat weapon, and QUESTION MARK meaning the weapon has not be accessed under the BLAC system yet.

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Glossary

Not just your usual dry glossary, but a page packed with commentary drawn from 50 years of doing this sort of thing, mixed in with the necessary listings of airsoft, firearm, and military expressions, technical terms, accronyms, and abbreviations, of use and of interest to anyone vaguely in to this type of gaming. A great reference for beginner and veteran alike.

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Articles

A collection of airsoft related articles, which, hopefully you may find useful, or simply entertaining.

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The ATP

this is now the second surviving online copy of the extinct Airsoft Trejectory Project website. A truly wonderful asset to the airsoft community created by one Nathan Cybersloth between 2005 and 2007. Prior to me working my bits and pieces off to put this copy together, there was just one other on the web. Please take a copy and preserve it. And if anyone out there knows what became of this British airsofter, or who has the skill, knowledge, means and time to continue his work, then please let me know. The hobby will thank you, not pay you, but definitely thank you.

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Links

useful links related to airsoft, including a list of sites, clubs etc., who use the BLAC system in some or all of their games. If your group decides to use the BLAC system, let me know, and I will add a link to the page to promote your events.

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References

for the accademics out there who would like to pick holes, beat the site with a big stick, or just sit in the dark and sulk, a page detailing some of the many reference works that went in to producing this website.

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About Dean

if you have not yet worked out that I'm clearly off my rails, have a look at this wee page about yours truly, and you'll get the proof. Failling that you may get some insight in to where I am coming from with this idea.

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Email Dean

a link to email me.

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Yahoo Email Group

a link to the open public email list for anyone interested in the BLAC system, where you can join in discussions, chat, complain, throw rocks, and generally have an entertaining time, while discussing the subject of airsoft, guns and ammunition.

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My Game's Site

the Crossed Swords Logo of my own game site, links to the homepage of The Fight School, from where you can either simply explore my website, or go to our airsoft game pages called CONTACT!

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And that's it. Anyway, I hope you enjoyed the read, learned something about ammunition, and most importantly get tempted in to play testing the BLAC system with your friends, and have a bucket full of fun. As ever, if you have any problems, email me  (Dean), and I will do my best to help.


THE .50 M2 BROWNING HEAVY MACHINE GUN

Above:  The classic .50 M2 Browning Machine Gun (BMG), a true heavyweight of the battlefield for almost a century. And I suspect until they finally work out how to fly a laser weapon for the infantry, it will probably be around even then, somewhere...


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A PALE BLUE DOT EMOTICON HOLDING A BOMB

“By the way, is this yours?”

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© Dean C. Wayland 2008~ 2018

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